![]() Half-Life 2: Raising the Bar offers an account as to the origin of the alien's design. Two sequences show it rearing up on its hind legs and whipping its target with its tentacles, a double whip variation also included, as well as vomiting at the player when at range. Its most recent attacks in the game's development are demonstrated in the model's animations. ![]() It was even suggested that Gordon's glasses fly off and leave the player stuck in combat with blurry vision, a feature that would have been challenging to implement considering the game technology available at the time. One of its proposed attacks was to pound the ground and knock the player's weapon out of his hand. If a bad-ass monster is close by, it'll make a warning cry and run away.” - Ted Backman ![]() “It's a carrion eater, and it thinks you are the coolest thing it's ever seen because you create so much food! You can snuff it if you want to, but, if you pay attention to its behaviour, it'll act as an early warning system.
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